C++ Language
C++ is a multi-platform programming language with an objects orientation using classes.
Prerequisites:
Logic of Programming course or equivalent knowledge.
Acquired Skills:
At the end of this course the student will have acquired the skills to create programs in a visual environment with access to a database of information and objects orientation.
Curriculum Material:
The language and teaching techniques are geared to the course's final use. It includes explanatory exercises and examples.
Course Topics:
- Classes and types of variables; basic and primary types
- Processing flux control : - modules, functions, laces, blocks, decisions
- Operators
- The pre-processor; directives of pre-processing; standardization of constants
- Understanding the global memory , the battery and the heap; vectors, matrixes and indicators.
- Indicators and references; the specificator const.
- Function Indicators
- Creating types thru structures, classes, unions, and enumerators; difference between a structure in C Language and a structure in C++ Language
- When to use class, when to use struct
- Library C++ standard: inherited functions, of C library; the streams of input and output of C++; handling of archives
- Avoiding break-ups of the buffer
Structures And Classes:
- Concepts of structured and modular programming; concept of orientation to objects (OOP) and its implementation in C++
- Encapsulating : namespace; struct and class; nested types
- Creating members of data and member-functions; defining members access protection.
- Constructive functions and destructive functions; Constructors, and explicit constructors
- The indicator this; Defining the indicator this as const; mutable specification for members of data
- Friendly classes and functions
- Identity; static members; constant members
- Inheritance: interdependency between inheritance and encapsulation
- Restriction of protected access; public, private and protected derivation; simple inheritance and multiple inheritance
- Polymorphism; Interdependency between inheritance and polymorphism;redefinition of functions; virtual functions and pure virtual functions; redefinition of virtual functions
- The OOP and the line of assembly technique; developing software components thru classes and objects in C++
- Utilizing virtual functions to create interfaces, frameworks & events
- Handling of exceptions: throw, try, catch( ), catch(...); set_terminate, set_unexpected
Templates:
- What are templates; understanding the parameters of types; templates of classes and templates of functions
- Library C++ Standard: what is the library of templates STL (Standard Template Library); the types of string and wstring; : the templates basic string, list, vectors, map, multimap, set, multiset and others; functions and generic algorithms ; Templates for
- How operators collaborate in generic programming thru templates
- Using smart pointers
- Understanding the use of iterator; the various types of iterator; examples of use of the mutable specificator
- Understanding the use of the allocator
- Polymorphism when compiling and when executing
- Templates of conversion of type (casts): dynamic_cast, static_cast, reinterpret_cast, const_cast; creating personalized casts
- Understanding C++ as a multi-paradigmatic language, with support being more than a programming technique, going beyond the Orientation to Objects.
Certificate of Completion
At the end of the course the student will receive our certificate of completion for this training.